Architectural Design CVE

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Independent Study Proposal: Architectural Design CVE

Thomas Vollaro - School of Information MSI

The proposed application is a virtual environment for multi-user design collaboration and instruction.  The environment will allow multiple designers, represented by their avatars, to collaborate on spatial design problems.  The GUI would be similar to popular 3D CAD applications, but the users would be able to experience and manipulate the space in full-scale.  Users will also be able to collaborate on the proposed design via chat or voice support. The intent of this project is to explore the possibilities of applying Collaborative Virtual Environments (CVE) to the architectural design domain. The implementation will be a simple, web-based application based on a hypothetical usage scenario. User tests will be conducted to highlight usability problems. The results will be made available for any future work.

Conceptual Design
Concept Sketch
paper prototype screenshot of demo app

VRML Prototypes [a VRML plugin is necessary]

 


Key features

  • GUI for creating and manipulating virtual “study models”. A library of standard architectural forms will be provided as well as tools for exploring non-standard geometries and generative designs.
  • Multi-user chat or voice sharing for commenting on design proposals, instructing students, or giving "tours" to clients.
  • The ability to save work using a standard 3D file format (VRML or 3DS).

Potential Usage Scenarios

  • Architects, engineers, and designers can create, manipulate, and study simple design concepts (study models) in an immersive, multi-user environment. Two architects working in separate locations can access the same model to discuss conceptual design options.
  • Educators can present historic architectural spaces and design objects in full scale.  Students can explore the spaces and manipulate and re-configure design elements.
  • Construction professionals on-site can view and discuss details with architects back in the office.

Implementation

  • Phase 1: Conduct a literature search and competive analysis of exisiting CVE's and single-user 3D tools (in progress).
  • Phase 2: Construct a hypothetical use-case based on one of the scenarios listed above. Develop a simplfied VRML world, GUI, primitive library, manipulation tools, and viewing tools in VRML.
  • Phase 3: Port environment to an existing multi-user VRML platform to develop and test collaborative features [See links below]. 
  • Phase 4: Conduct user-tests with architecture students and educators to determine the usability of of the system. I will establish a set of usability metrics with a focus on multi-user collaboration (e.g. avatar awareness, coordinating tasks, communication using chat features).

Relevant Literature and Web Links

  • Deep Matrix [a multi-user VRML server implemented in Java]
  • VNet [a multi-user VRML server implemented in Java]

copyright © Thomas Vollaro 2002